Intel UMPC Bedienungsanleitung

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Best Practices
in Game Design for
the Ultra-Mobile PC
by Matt Gillespie, Michael Finkel
and Victoria Bailey
Seitenansicht 0
1 2 3 4 5 6 7 8 9 10

Inhaltsverzeichnis

Seite 1

Best Practicesin Game Design forthe Ultra-Mobile PC by Matt Gillespie, Michael Finkeland Victoria Bailey

Seite 2

Copyright © 2006 Intel Corporation. All rights reserved. BunnyPeople, Celeron, Celeron Inside, Centrino, Centr

Seite 3

The Ultra-Mobile PC (UMPC) will expand the market for PC games that run on Microsoft Windows* XP, as long as developers consider certain design requir

Seite 4 - 2.3 Game Window Size

Best Practice: Ideally, games designed with the UMPC in mind should use text sparingly and consider the UMPC screen size when choosing a font. Likewis

Seite 5

2.3 Game Window Size Issue: If game windows use a fixed size, rather than automatically resizing themselves to fill the full UMPC screen, parts of the

Seite 6

movement controlling the cursor). This issue tends to arise particularly often, for example, in games that shift the user's perspective so that t

Seite 7 - 4.1 CD-ROM Drive

Issue (Game Resolution Larger than Screen): In those cases where the game window takes up more than the full vertical space of the screen, the touch s

Seite 8

3.4 Accommodating Right-Click Functionality Issue: On a typical UMPC touch-screen, users perform right-clicks by holding down the click on the screen

Seite 9 - 5 Conclusion

4.2 Limiting the Need for Diverse Command Inputs Issue: The UMPC form factor provides for a limited number of inputs, relative to the full keyboard an

Seite 10

5 Conclusion Game developers and architects providing support for the UMPC platform in mainstream game offerings can develop a discrete set of design

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